Working on 1.2!


Working on 1.2! Coming... soon! Before 2024 probably!

What's going to be in the next update?

  • Rebalance to the monsters and power! Turns out they get too strong too fast lol and I think I can do a better job explaining how to distribute and increase power.
  • Rebalance to durability and nutrition/material systems! Durability is going to require a basically no bookkeeping, figured out an alternative based on that wacky game Dwarf Fortress. Nutrition and material are going to get a rework, still figuring out exactly what to do there.
  • Fixing typos! Haha, yeah I'll fix the issues.
  • More spells! After the one game I got to do irl I realized half the spell schools are missing combat related spells, so I designed more! Also will clear up the rules on targeting and dodging effects.

I also want to either rework the tutorial or add a different module. The original game was to feature a like, 9 tier dungeon. I did design the maps for about half of it so maybe I'll do that one! I don't know maybe more art too!

Here's the notes on spells that will be added!

*Lunar

Anti Gravity - Slow movement,
Arcing Moonlight - Moonlight greatsword attack, light damage

Eclipse - Light deals double to light and dark deals double to dark, non light dark characters are damaged normally by those effects

Light Beam - Draw line for moon power and damage

Revealing Glow - Easier to hit in total area

Touch of Silverlight - Target regens or takes light damage, stat

*Soul

Expidited Reanimation - Expend soul as target is slain, they reanimate as undead for time equal to Will

Grave Touch - Expend soul, target becomes frozen

Spirit Life - Expend souls, regenerate total AP at EOT

Touch Soul - Expend Soul, Damage from target bypasses TD

Unlife Essence - Expend souls, you cannot lose HP until start of next turn

*Sundered

Ash Storm - Obscures, after time it starts burning in area

Bleak Aura - Extend range of self 1 space and deal damage continous

Consuming Dusk - Change required color of reagents to black, generic stays the same, time section

Descent in the Ranks - Target becomes frenzied, when it damages other char becomes frenzied

Malignant Bomb - Fire damage and poison area

Sludge - Dark damage and slow target's move and attack

*Void

Arcane Rounds - Replace the reload action of a crossbow or gun when casting, magic damage with scaling

Exertion Pod - Spend X AP, create an ally in space that has 2 quick slots and access to your abilities, circle

Quicksilver Holster - Add another quickslot, uses silver material, max 1/2 int equal to char

Stasis - Temporary stop target, cannot damage or be damaged, remains physically there

Summon Doppleganger - Mimic Ally, circle

*Dragon Blood

After Image - While spell lasts, you may pay 1 AP and copy attacks made

Astral Library - Disappear for turns, Get a scroll or access to a piety effect until end of time section

Create Spell Gem - Item stored with spells

Create Labyrinth - Makes attached walls

Create Object - Expend material and create object up to 10 ranks higher

Weapon Metamorphosis - Change weapon type, continuous

*Elemental

Burn Sigils - Stop circle from being used until next turn

Exposure - Trigger secondary elemental effect on 100 damage while spell lasts

Icicle Ball - Damage and explode around target

Kiln - Cirle, inflict burn, double damage machines, some metal boosting

Snow Storm - Increase stealth skill, cold damage over time

*Blood

Blood Circle - Boost magic that uses circle, stat based

Clot - While spell lasts take half physical damage

Energy Shift - Change stance without cost, must be in stance already

Paint Terrain - Create terrain effect

Skill Boost - Use a d100 on the next skill roll, 2 rolls choose either

Files

Ruin's Curse 1.1.zip 111 MB
Jun 19, 2022

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